e16 Role Playing Stupid, no Clever
Embers from a Chimney
6 years ago
How should a DM reward XP for role playing super bad / good Intelligence or Wisdom stats? The Grey Company moves to their new studio apartment after a meat-grinding day in the Growling Sanctuary! Captain Deuteronomy returns to haunt Callidus’ past. Many decisions lie before this wanna-be-intrepid group, but what is the smart move? Help the princess, or the Pallid Court, to deal with the Dogs of Bastet, or learn what has Elbrim so distracted? Once decided and a direction has been chosen, how far can one be carried with a bribe and a lot of charisma? Do you wanna know more?