e17 A Colville Stronghold
Embers from a Chimney
6 years ago
How does one implement a campaign where a player can spend their hard-earned adventuring moolah to buy a business, and then profit from earned revenue, or declare bankruptcy because they foolishly payrolled the losing political party? To dominate a campaign by sword and spell, or to build an empire where adventurers become your paid employees? What will you do when your bartender employee is skimming from the till, and poisoning your patrons? Or what happens when your farmers grow nothing but kale? You’ve bought a tavern, then a smithy, what’s next? Buy the farm or the brothel? Do you wanna know more?