Crimson Nib

e39 You Will Be Our Meat Shield, Now Go Out Front!

Embers from a Chimney

Join Mick and I as we chat about whether a GM should retcon a scene when they make a mistake? Will healing potions keep a person from getting drunk? If there are 5 players in a party, then doesn’t that mean there are 5 sets of eyes searching a room, and so nothing will remain hidden? Will the players realise that the most valuable loot in the hideout are the barrels of salt? How does one answer the question “How did they fit those barrels through the manholes”? Mick starts to see how the pieces of the puzzle assemble together and lead back to ... do you wanna know more?

This podcast is powered by Pinecast.

e38 The SS Is Here And Coming To Get You!

Embers from a Chimney

Join Mick and I as we continue our review of the overall narrative since we started the Embers from a Chimney campaign. We take a look at how the main plot has developed, as the individual characters flush out their own personal stories. What, how, why has SS entered Per-Bastet? How does a wizard convert a water breathing spell to sand breathing? When a new player joins the campaign, do you hand them 100 pages of player notes to get them up-to-speed? Should a campaign do periodic OOC player reviews, to foster more plot connections that might get lost due to IRL time.

This podcast is powered by Pinecast.

e37 Not A Sausage

Embers from a Chimney

Join Mick and I as we review the overall narrative since we started the Embers from a Chimney campaign. We take a look at how the main plot has developed, as the individual characters flush out their own personal stories. The one bit of non-story conversation is about how critically important it is to take notes, take notes, take notes; which is very evident while we do this review.

This podcast is powered by Pinecast.

e36 He’s a Grow’er not a Show’er

Embers from a Chimney

Join Mick and I as we chat about using a dagger to cut a bowstring. What happens when an invisible wizard gets smoked with an arrow, does the arrow disappear? Does the blood appear? Hey I’m invisible, they can’t hear me ... not! Should melee attacks with a swinging weapon be at disadvantage in a narrow passage? What is the wingspan of your tiefling? Should that span be on the character sheet, and if it's not, it defaults to wee tiny Puff the Magic Dragon size? A secret Dogs of Bastet sewer hideout must have treasure ... right? What will the Grey Company find? Do you wanna know more?

This podcast is powered by Pinecast.

e35 I Can't See? But I have Darkvision!

Embers from a Chimney

Join Mick and I as we chat about lessons learned from swimming through sewage water, what checks should be done for sight, and to keep from vomiting. Can you have a sewer session without a giant crocodiles fight? Fantasy Grounds Unity release and its dynamic lighting can’t arrive soon enough so that this GM doesn’t have to remember rules around dim light, dark, darkvision, blindsight, etc. When you shoot an invisible wizard with an arrow, should the arrow turn invisible, or remain visible? The Grey Company enters the secret hideout and the alarms sound, should the NPCs have reactions? Do you wanna know more?

This podcast is powered by Pinecast.

e34 Damnit Crimson Nib Flying Carpet … Fly Higher!

Embers from a Chimney

Join Mick and I as we chat about accents, new players, first time at D&D, starting at level 1 to learn the Fantasy Grounds interface, stealing “good stuff” RP elements and making them your own, to better your own role play. How quickly, immersive role playing can make a three hour session fly by, and nothing is accomplished. “Fly-By” ... a Crimson Nib Flying Carpet is just what every would-be, serious, adventuring group needs! The Grey Company is seeking their missing benefactor, should they break and enter the home of a known criminal, that likes to murder and eat the ex-lovers of their benefactor? Do you wanna know more?

This podcast is powered by Pinecast.

e33 Find, Kill, and Eat Her Ex-lovers

Embers from a Chimney

Join Mick and I as we chat about an interesting role playing scenario when the Grey Company decides to make a quick stop at the house of Hakaan. Elbrim and Callidus are keen to B&E the house, and maybe find Daryl. Whereas the new party members have no idea what the older 2 members are about. Elbrim and Callidus’ uncomfort was palpable as they are barraged with questions. Cold-blooded murder and slavery! The GM loves every moment listening to such unexpected and delightful role playing gems! Mick spins many theories in this episode as he tries to connect the dots between a multitude of NPCs, while I listen closely and gather ammunition to alter the plot and make things more … convoluted! Do you wanna know more?

This podcast is powered by Pinecast.

e32 Sorry Guys, I Can’t Fight with Dirty Socks

Embers from a Chimney

Join Mick and I as we chat about the voyage back to the city of Per-Bastet with the evidence from the Pool of Blood, and visions that cause Elbrim’s heart to ache. Now that the party has reached level 5, how do they prioritise their next move? Notes, usually just from the last session, don’t often look at the big picture, so what’s a good decision? How can listening to CriticalRole provide insight on keeping track of the plot? How do NPC motivations guide their emotional reactions when player’s say “excuse me, we need to have a private conversation, go away!”? Do you wanna know more?

This podcast is powered by Pinecast.

e31 Can I have a USB Charger for my Vril Stone

Embers from a Chimney

Join Mick and I as we chat about GM’s using player theories to craft and mold the campaign ... wait ... is that legal, can you do that? How does one integrate a seamless skill challenge to replace travel, and not be deemed trivial? What should a GM do when the player’s wanna hire more players to do their dirty work? How can a famous show like Critical Role guide and help keep the group dynamic together when there is conflict and dice rolls against each other? And of course, whatever has the Grey Company decided to do with this Pool of Blood? Do you wanna know more?

This podcast is powered by Pinecast.

e30 Tosculi are Being Built, It’s a Westworld Scenario

Embers from a Chimney

Join Mick and I as we chat about trapdoors; do you check for traps when there’s no rogue in the party? How old players take for granted that all backstory lore is known and the new players must act accordingly; whereas the new players are like WTF mate, why the hell are we gonna do that?! What IC secrets should you reveal, and how do you role play it, when the GM whispers information in your ear? Does IRL culture affect role playing, and should IC boundaries be softened when an obvious story element is introduced? These questions and more as the Grey Company decides whether or not to enter the trapdoor’s hole. Do you wanna know more?

This podcast is powered by Pinecast.

Copyright 2018