Crimson Nib

e29 More Stuff Than You Can Wave A Stick At

Embers from a Chimney

Join Mick and I as we conclude our Pool of Blood encounter chat with Mick’s concoctions of plot hypothesis’; that the flying Tosculi was actually the shepherd boy Cade, that the Nebr mayor killed Cade for learning about the secret pool of blood, or that Cade was actually 1 of “The 12” ... Killing Eve anyone? Perhaps everything is tied to an overthrow of the government and there’s a secret alliance with the Corporation of the Tosculi?! The GM takes notes madly and wonders how to implement such far-fetched ideas! The icing on the cake? Is when Mick tries to envision how Callidus can have a “happy slave” named Daryl! Do you wanna know more?

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e28 Royal Wedding or Blood Elemental

Embers from a Chimney

Join Mick and I as we chat about blindsiding players to come up with meaningful tidbits for their character’s backstory. Is backstory important? What should an intelligent creature do when firing from a large distance? How bad tactics can easily turn the tide of a battle. Effective storytelling for travel in a campaign; West Marches style versus interactive narrative skill challenges (thanks for the advice Matt Colville!). What are good consequences if the party fails their travel skill challenge? Mick sneaks in a mention for the Royal Wedding! What should happen when a Paladin doesn’t follow their oaths? Do you wanna know more?

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VTT - Fantasy Grounds (http://www.fantasygrounds.com) Campaign Settings - Kobold Press (https://koboldpress.com/)

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e27 The Pool of Blood

Embers from a Chimney

Join Mick and I as we chat about entering a village for the first time and meeting the locals. What should a person say when the mayor ponders the banner of the sandship you arrived on? Is it wise to share a room in the local Inn, or get your own? What’s the right amount of Dwarven Stiffmace whiskey to drink? When your comrade asks a question about your history, should you tell them, or remain tight-lipped and hold those precious memories close? That first night out in the desert with just a backpack, the temperature drops to 0C, your freezing cold, what’s the correct course of action? Buckle down, continue on and complete the mission! Or call it and return to civilization to resupply? A strange buzzing noise on the other side of the ridge, your destination is so very close, but that sound, you know it. It has kept you awake for so many nights ... the Tosculi! Do you wanna know more?

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e26 Poppycock Rumours Undermine Government

Embers from a Chimney

Join Mick and I as we chat about exploring from the deck of a sandship and experiencing the soaring and freezing temperatures of the Sarklan Desert! How the Grey Company convinces the captain, against her better judgement, to make haste and sail through the night; and how such persuasions can result in giant scorpions attacking the ship. What questions should you ask the strange Nkosi that just saved your bacon from a TPK? Should you believe gossip and rumours when your party is named? Do you start connecting the dots and map out a conservative governing regime that is on the verge of collapse as one of the governing members undermines the Council of Sands authority? Thank virtual tabletops, where players can’t see the GM’s facial expressions, as he falls off his chair in shock at such conclusions. Do you wanna know more?

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e25 Chidi and the Trolley Problem

Embers from a Chimney

Join Mick and I as we chat about getting scolded in public by a daywalker for reneging on a promise. The Grey Company makes haste to get underway and begin their sandship voyage. They move quickly and are scolded once again by a harbour master that is shocked at adventurers without backpacks! Kalen’s hands are slapped for not having proper travel papers, nor Southlands Identification papers! In the moment between breaths, a dire sending stone call is received. The Princess Karima has not checked in. Enter the ethical quandry that is the Trolley Problem! What direction will the Grey Company take? Board the sandship and fulfill their promise to the Pallid Court, or renege once more and search for Elbrim’s, hoped for, sweety pie? Do you wanna know more?

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e24 God Kings vs Goddess Queens and Lawyers

Embers from a Chimney

The legal gymnastics finish as the mysterious vampire Ahit Nem-ur enters the conference room and scolds the participants. The Grey Company is reminded that they’ve promised to help the Pallid Court, and a sandship has been held at the ready for days. Kalen catches a strange sight as Ahit folds down into the earth and disappears, the others are oblivious as Cero discusses hiring their services to deal with the corrupt Hazi Sucineri. Back at their studio, they are mystified at how the owner had discovered that they had comprised the building; I mean who looks behind a hanging carpet to see if a hole has been put in the wall? But such quandaries must be tabled, now is the time for haste, time to return to the harbour and make their way to the Pool of Blood; suddenly a sending stone message from Lieutenant Mehmet arrives and ... do you wanna know more?

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e23 As Crooked As A Dogs Own Leg

Embers from a Chimney

The GFA has met with Ranjeet of the Pallid Court, but the Grey Company is a no show to the meeting. Where did they go? A day later and after a strongly worded letter from Ranjeet, that threatens prosecution, the party arrives to the Pallid Court. Will they be forced to hand over Cobal’s Withered Hand artifact? A large contract is thrown on the conference table ... ack! Lawyer speak! Akmenos cracks his knuckles and steps forward, the growing renown of the Grey Company can not end moments after he’s finally met them! Kalen holds onto the withered hand tightly, distraught that he has no identification documents. Tensions are at an all-time high when the conference room door flies open, sunlight flares into the dark room, Ranjeet leaps for cover in the deep shadow; there silhouetted in the morning light stand ... do you wanna know more?

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e22 Dagger, Rune, Chanting … Ouch

Embers from a Chimney

Join Mick and I as we chat about taking a moment to recover from a battle within the tomb’s inner chamber, only to discover that your new potential companion, has been cursed. Should the Grey Company abandon this fellow? I mean, they don’t really know him! What of Rakim and Nakwa? Will they finally put their clothes on? Outside the pyramid Lugo and Hazi are arguing, but they quickly shore up the conversation and the GFA greet the wayward ambassadors for the Pallid Court. How sharp are the Grey Company’s swords or words? What’s the correct response when a temple priestess starts carving runes into the chest of a direly wounded companion?

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e21 Ley-mans Terms - Rune within a Ruin

Embers from a Chimney

Join Jacob and I as we chat about what the hell is Elbrim looking for that he’d risk his companions lives? How much more mystery can Callidus deal with before he goes Vril Stone loco? Wander the ancient halls of a tomb, stare at hieroglyphs until your eyes bleed, and then discover that there can be power in strange symbols. Finally, solve the ancient riddles and gain access to the epicentre of the pyramid, only to discover that the nasty ancient mummy is nothing like what had been expected! What kind of conversation would you have with a creature trapped for eons? Or is it better to blast with firebolt, pull sword, yell “Kiyah!”, or let your pixie familiar take front and centre?

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e20 A Bikini to Visit the Pope

Embers from a Chimney

Join Mick and I as we chat about delving deeper into the mystery of Anu-Asir’s pyramid, looking for the answer that is tugging at Elbrim’s soul. Entering long, dark, corridors and accidentally stepping on a pressure plate that is buried under a layer of ankle deep crushed bones, and wondering why an Arcana check isn’t Detecting Magic. Lockpicking the ancient, massive, golden doors, that surely lead into the mummies lair, without a rogue! Clumsily knocking over and breaking a priceless urn relic, and discovering that it wasn’t just placed for the room’s Feng Shui; accident or DM helping the players move along? Introduce a new PC, mysteriously found within a pyramid, and they escape the 3rd degree because they are wearing Crimson Nib armour!

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